home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
GameStar 2004 April
/
Gamestar_61_2004-04_dvdb.iso
/
DVDStar
/
Editace
/
hltp.exe
/
{app}
/
Source Code
/
MAP Viewer
/
Brush.h
< prev
next >
Wrap
C/C++ Source or Header
|
2003-10-09
|
4KB
|
194 lines
/*
Half-Life MAP viewing utility.
Copyright (C) 2003 Ryan Samuel Gregg
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include "stdafx.h"
#include "WorldObject.h"
#include "Face.h"
#include "Frustum.h"
#include "TextureManager.h"
__gc class CBrush : public CWorldObject
{
private:
Color3uc Color;
bool bCulled;
BoundingBox Box;
ArrayList *Faces;
public:
CBrush(CConfig *Config) : CWorldObject(Config)
{
bCulled = false;
Faces = new ArrayList();
}
void SetColor(unsigned char R, unsigned char G, unsigned char B)
{
Color.R = R;
Color.G = G;
Color.B = B;
}
void AddFace(CFace *Face)
{
Faces->Add(Face);
}
ArrayList *GetFaces()
{
return Faces;
}
void UpdateBoundingBoxes()
{
CFace *Face;
Vertex3f *Vertices = static_cast<CFace*>(Faces->get_Item(0))->GetVertices();
Box.vNegBound.X = Vertices[0].X;
Box.vNegBound.Y = Vertices[0].Y;
Box.vNegBound.Z = Vertices[0].Z;
Box.vPosBound.X = Vertices[0].X;
Box.vPosBound.Y = Vertices[0].Y;
Box.vPosBound.Z = Vertices[0].Z;
for(int i = 0; i < Faces->Count; i++)
{
Face = static_cast<CFace*>(Faces->get_Item(i));
Vertices = Face->GetVertices();
for(int j = 0; j < Face->GetVertexCount(); j++)
{
if(Vertices[j].X < Box.vNegBound.X)
Box.vNegBound.X = Vertices[j].X;
if(Vertices[j].Y < Box.vNegBound.Y)
Box.vNegBound.Y = Vertices[j].Y;
if(Vertices[j].Z < Box.vNegBound.Z)
Box.vNegBound.Z = Vertices[j].Z;
if(Vertices[j].X > Box.vPosBound.X)
Box.vPosBound.X = Vertices[j].X;
if(Vertices[j].Y > Box.vPosBound.Y)
Box.vPosBound.Y = Vertices[j].Y;
if(Vertices[j].Z > Box.vPosBound.Z)
Box.vPosBound.Z = Vertices[j].Z;
}
}
}
BoundingBox GetBoundingBox()
{
return Box;
}
bool CullBrush(CFrustum *Frustum)
{
bCulled = !Frustum->CubeInFrustum(Box);
if(bCulled)
Frustum->IncCulled();
return bCulled;
}
void UpdateTedCoords(CTextureManager *TextureManager)
{
for(int i = 0; i < Faces->Count; i++)
{
static_cast<CFace*>(Faces->get_Item(i))->UpdateTexCoords(TextureManager);
}
}
void DrawBrushTextured()
{
if(bCulled)
return;
for(int i = 0; i < Faces->Count; i++)
{
static_cast<CFace*>(Faces->get_Item(i))->DrawFaceTextured();
}
}
void DrawBrushSolid()
{
if(bCulled)
return;
glColor3ub(Color.R, Color.G, Color.B);
for(int i = 0; i < Faces->Count; i++)
{
static_cast<CFace*>(Faces->get_Item(i))->DrawFaceSolid();
}
}
void DrawBrushWireFrame()
{
if(bCulled)
return;
glColor3ub(Color.R, Color.G, Color.B);
for(int i = 0; i < Faces->Count; i++)
{
static_cast<CFace*>(Faces->get_Item(i))->DrawFaceWireFrame();
}
}
void DrawBrushPoints()
{
if(bCulled)
return;
glColor3ub(Color.R, Color.G, Color.B);
for(int i = 0; i < Faces->Count; i++)
{
static_cast<CFace*>(Faces->get_Item(i))->DrawFacePoints();
}
}
void Highlight(bool bPrepared)
{
if(!bPrepared)
{
PrepareHighlight();
}
for(int i = 0; i < Faces->Count; i++)
{
static_cast<CFace*>(Faces->get_Item(i))->Highlight(true);
}
}
void Outline()
{
for(int i = 0; i < Faces->Count; i++)
{
static_cast<CFace*>(Faces->get_Item(i))->Outline();
}
}
};